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Books : Magic of Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Digital Life Average Rating:  out of 5 stars


 : Magic of Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
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Magic of Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
by: Sean K. Reynolds, Angel Leigh McCoy

Binding: Paperback
Dewey Decimal Number: 793
EAN: 9780786919642
ISBN: 0786919647
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 192
Publication Date: July 30, 2001
Publisher: Wizards of the Coast
Release Date: August 01, 2001
Sales Rank: 459883
Studio: Wizards of the Coast




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Product Description:
Discover the Power and Master the Art

Magic pervades Faerun. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or the player of a spellcaster in the Forgotten Realms setting needs to know.

* More than 200 new spells
* Almost 200 new magic items
* 11 new prestige classes

To use this accessroy, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.




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Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - Very useful.
This was actually the very first FR book I bought featuring the new d20 ruleset and my collection has grown from there.

While 'Magic of Faerun' contains alot of useful information it also contains, like alot of the WOTC product, alot of unnecessary fluff. So what are the actual contents?

Chapter 1: Understanding Magic - This chapter covers the primary deities who have magic as one of their portfolio's. There is also a couple of pages devoted to discussion on the various types of magic (i.e. Dead, Wild, Shadow).

Chapter 2: Magic Variants - This chapter delves into some of the more obscure matters related to magic - such as Elemental magic, Elven magic, Gem magic. There is also a lengthy discussion on Mageduel's. Then there is a brief discussion of Rune magic and Spellfire. The chapter ends with a small section on the concept of 'Spellpools' (an excellent concept - but ... Read More



Rating: 4 out of 5 stars - Very good source book, but lacking in some areas.
Overall i think this book did a pretty good job of introducing Faerunian magic and a brief background. There were interesting prestige classes, feats, skills, and other extras that i felt were a very good addition. The only real problem, and i think it's a big one, is the fact that after having initially bough the Faerun World book, and THEN the Magic of Faerun, there were many spells in the first book that were NOT in the Mag. of Faerun!! I felt like the writers should have placed all magic spells from the Faerun World book into the Magic of Faerun spell list. It only makes sense. Had i known this i might not have bought it. It pisses me off that much.



Rating: 4 out of 5 stars - Mmm...useful magic...
You know, I didn't really mind paying for this. Sure, it's overpriced, but it's darn useful.

This book is, rather obviously, intended primarily for Forgotten Realms. I still think that the setting is on the rather obnoxiously silly side, but the material is more or less first-rate, and thus easily stealable for better d20 settings.

The meat of this book is the massive number of new spells, a great number of which are useful. There's Speed Swim (1st-level spell, gives a Swim speed of 30), Hunter's Mercy (ranger spell, 4th-level, if the arrow hits, it crits), and the utterly awesome Wieldskill (1st-level spell for clerics of Gond, gives +10 competence bonus to ANY skill, or a half rank in one skill you don't have, *or* any feat). All classes get good spells, and some are multi-use; Mace of Odo, for example, can be used for damage or to block incoming spells.

You'll also find a good ... Read More



Rating: 5 out of 5 stars - Superior Realmsian Flavor
This simply is more meat, more flavor, for the Forgotten Realms Campaign Setting - and of exceptional quality.

MOF knows the importance of discussing the more aesthetic points of magic in the Realms, shows many intriguiging prestige classes like the Master Alchemist and Mage-Killer. It also has many spells and magic items that contribute to a true Realms feel, using the names and based on the history of powerful characters or events of that world. For example, powerful magic rings created for the great military commanders and soldiers of Cormyr, and new magical enchantments for weapons and armor such as Impact - a version of Keen that exists especially for increasing the critical damage potential of bludeoning weapons - and Magic Eating.

Highly recommended supplement to the FRCS that will see a lot of utility by both players and DMs who enjoy the high-magic world of the Realms.

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